Tag: virtual worlds

by Tina Barseghian

Much of the anxiety around tweens and social media lies in the fear that they don’t care about or understand privacy settings. Parents worry that kids will either willingly or unintentionally expose themselves to dangerous anonymous predators, or that they don’t fully understand that the information they share about themselves can be used against them. […] more »

by Audrey Watters

There are more than 1 billion users of virtual worlds, online communities where people have avatars and participate in various simulated environments. Even more impressive than that number: Roughly half of those virtual world users are under age 15. With a number of news stories lately about kids under 13 on Facebook (violating the social […] more »

by Roland Legrand

In my previous post, I talked about the browser-based virtual environment Metaplace, which I think may provide a way to boost interaction with our community on newspaper website Mediafin. To test how well virtual worlds could be used to build a community, I undertook some experiments in organizing “conferences” in worlds like Metaplace and Second […] more »

by Mark Glaser

Second Life avatars From time to time, I’ll give an overview of one broad MediaShift topic, annotated with online resources and plenty of tips. The idea is to help you understand the topic, learn the jargon, and take action. I’ve already covered blogs, social networking, widgets and various other topics. This week I’ll look at […] more »

by Mark Glaser

SAN FRANCISCO — A curious thing happened at the Hotel Nikko in downtown San Francisco today during the Ypulse Mashup 2007 conference about those wired teens. Yes, a lot of older folks dressed business-casual tried to look hip and decipher what the kids were doing online in social networks, on mobile phones and in virtual […] more »

by Mark Glaser

While the media has been abuzz about Second Life and adult virtual worlds, a bevy of virtual worlds for kids have been even more popular than their adult counterparts. Tween world Club Penguin has more than 4 million visitors per month, according to a New York Times article on the virtual world craze for kids. […] more »

by Mark Glaser

Forget about Second Life. The big buyout talk in virtual worlds lately has been around sites such as Club Penguin, a squeaky-clean world catering to kids aged 8 to 14, and Webkinz, a kids site with games and virtual pets. A recent BusinessWeek article noted that Big Media companies such as Sony and News Corp. […] more »