Tag: gamification

by Aleszu Bajak

We’re always playing games. As kids it was kick the can, hide and seek, tag. As grownups, it’s more often Candy Crush and crosswords. But what if games could help tell news stories? What if a game like Candy Crush taught us how to balance the nation’s budget? News outlets, including BuzzFeed, the New York Times, ProPublica, and the Washington […] more »

by Julie Keck

1. Ed-tech purchasing defined by ‘pervasive culture of can’t,’ says report (Sean Cavanagh / Education Week) 2. When a flipped-classroom pioneer hands off his video lectures, this is what happens (Jeffrey R. Young / The Chronicle of Higher Education) 3. News Corp, Columbia, NYU collaborate on data-visualization tools for journos (Angela Washeck / Fishbowl NYC) […] more »

by Meagan Doll

Leyla Akincilar is a former administrator, teacher, coach and curriculum director. After 13 years in urban education, both in public and charter schools, Akincilar recently took her skills from the classroom at KIPP Bayview Academy to EduCrate, an ed-tech startup that is curating educational videos to help teachers bring rigor, differentiation and engagement to their […] more »

by Julie Keck

1. What a Peruvian school designed by IDEO looks like (Christina Quattrocchi / EdSurge) 2. Can universities use data to fix what ails the lecture? (Steve Kolowich / The Chronicle of Higher Education) 3. A call for an end to apologies about MOOC dropouts (Jeffrey Pomerantz / Inside Higher Ed) 4. Dorm wi-fi a selling […] more »

by Amanda Lin Costa

It might have given the average film festival attendee pause when they read the program for the New York Film Festival’s 2013 Convergence Program late last month and saw a panel titled, “Visit Los Santos and Blaine County: The World of Grand Theft Auto V.” But descriptive movie terms like “character” and “sequel” aren’t out […] more »

by Sisi Wei, ProPublica

Journalists can learn a lot from videogames. Games can help players explore unfamiliar worlds and experience stories, almost literally, through the eyes of another person. Designed well, videogames guide players to feel emotion and conflict, as well as learn the intricacies of complex subjects and systems. They engage users in a highly meaningful, memorable and […] more »

by Julie Keck

1. How J-schools are helping students develop entrepreneurial journalism skills (Poynter) 2. What to know about Google Play for education (Edudemic)   3. Using gamification to boost student engagement (Edutopia)  4. What professors can learn from ‘hard-core’ MOOC students (The Chronicle of Higher Education) 5. MOOC skeptic proposes an anti-MOOC MOOC (Inside Higher Education)   Sign up to get our weekly Journalism & Digital Education Roundup delivered […] more »

by Julie Keck

1. Cutting edge technology meets alternative, progressive education (Forbes) 2. “MOOCs are a lightening strike on a rotten tree.” (The Awl) 3. Journalism schools being absorbed by other departments: brilliant idea or horrible tragedy? (J-School Buzz) 4. Online education rapidly replacing physical colleges (TechCrunch) 5. A step toward college credit for MOOCs (Washington Post) Get […] more »

by Jessica Clark

Google’s Teaching Theater at the SXSWi Trade Show AUSTIN, TX — By Day 3 of the South by Southwest Interactive Festival, I find that the future’s so bright, it kind of gives me a migraine. Inside the Austin Convention Center, where most of the conference was staged, pillars are baroquely barnacled with multiple generations of […] more »