What is value anyway? We throw the word around so often that we forget what it really is about. Or worse, we assume what the media does is automatically valuable because we believe in it so fervently.
Journalism is valuable and necessary to our communities and society but not everyone finds it personally valuable.
Value is about more than worth; it’s about usefulness. I like Clayton Christensen’s “jobs to be done” concept. Christensen says that we hire products and services to do jobs for us–it’s not that we want the product so much as we want what the product provides.
In creating value for a customer, we must ask a different question than “what are we doing for our customer?” That question has the tendency to lead us down a path where we describe the product or service we’re giving customers. In the Lab, we call this feasibility. All the technical elements of how a product work are about feasibility. But creating an actual product doesn’t do anything unless we first understand and prove the problem our product aims to solve.
That’s why we start with desirability and ask, “Why does our customer want our product?”
My son’s cell phone
Consider my personal experience in deciding to give my son a cell phone. If you ask him (and yes, I did), he will say he wants to be able to text his friends, watch Stanley Cup Playoff highlights and play games in the car because riding down the road is boring. Ask me, and I’ll tell you I want the ability to communicate with him when I drop him off for hockey practice or when he’s staying with a friend. In short, I want some reassurance that wherever he is, he’s OK.
Neither of us would simply say we wanted to buy a cell phone. But even if we did, simply asking us “why do you want the cell phone?” would uncover insights about the job being done for us. Asking “why?” uncovers value. And true, personal value – usefulness – leads to sustainability.
It’s also important to note the same product – in this case a cell phone – delivers completely different value depending on the user or customer. In this case, my son is the user and I’m the paying customer.
Taking value to the Lab
We experience the challenge of creating value early on with our newly formed teams. One team had the idea of creating a type of debate system for online discussion. The assumed value was people want to be informed and would do what it took to prepare for such a discussion.
We began the interrogation. Why do people want to be informed? Why would they prepare for a discussion? Why would people want to debate in this system? Why do people debate? Why would people not debating care watch such a discussion?
The answer? People probably want to win the debate. They want information to help them beat their friends in a debate. They want to appear smarter than someone else. Bystanders want to be entertained while killing time.
Does that mean informing people about current events, topics and opinions isn’t valuable? Absolutely not, but doing that might not be what is valuable to each customer personally. It might simply be a by-product of the debate game, and that’s perfectly fine.
The point is that we’re focusing on the value for the customer.
Filling in the blanks
To get teams thinking about their value proposition, we play Mab Libs.
- We do ___________________________ (problem being solved)
- For __________________________ (specific customers)
- Because they are upset with _____________________ (current way of doing things)
- By/With ________________________________ (our product/service)
- Unlike _____________________________ (alternative/competitor)
Initially, we focus on the first three lines because we don’t want to get into specifics about our product or service. It forces teams to think about the value to the customer. We encourage the teams to complete the Mad Libs with any product or service they use.
A Mad Libs for me looking to buy my son a cell phone might be:
- We provide a way to keep in touch with kids (problem being solved)
- For paranoid dads (specific customers)
- Because they are upset by not being able to make sure their kids are OK while away (current way of doing things)
- By/With a cell phone that provides texting and voice calls (our product/service)
- Unlike a landline connected to single location (alternative/competitor)
It may be a silly example, but the value to the customer (me) is quite real. A cell phone isn’t the value; it simply provides the value. In the future, someone else may come along to replace the cell phone as the provider, but the value desired would still exist.
John Clark (@johnclark) has directed the Reese News Lab since July 2011 and leads courses in entrepreneurship for the School of Journalism and Mass Communication as well as UNC’s minor in entrepreneurship program. Clark has extensive experience as a leader, programmer, research and development manager and startup founder. He is the former general manager of WRAL.com, led the early development of the nation’s first local television news application on mobile phones and co-founded News Over Wireless, now StepLeader Inc. Clark also spearheaded the development of an experimental datacasting service to deliver news and information through digital television subchannels. In 2001, he co-founded appcomm, inc. a local Internet services company. Clark has served on the North Carolina State University Student Media Advisory Board and was an adjunct lecturer of communication at Campbell University for eight years before returning to school for an M.B.A.
This post originally appeared on Reese News Lab. Reese News Lab is an experimental news and research project based at the School of Journalism and Mass Communication at the University of North Carolina at Chapel Hill. The lab was established in 2010 with a gift from the estate of journalism school alum Reese Felts. The Lab develops and tests new ideas for the media industry in the form of a “pre-startup.” Teams of students research ideas for media products by answering three questions: Can it be done? Does anyone actually need this? Could it sustain itself financially? To answer these questions, students create prototypes, interview and survey potential customers, and develop business strategies for their products. Students document their recommendations on whether they believe a product will work and then present their ideas to the public.