Demystifying the Media: Hackers, Data and Code in the Age of Trump

    by Sami Edge
    March 22, 2017
    © User:Colin / Wikimedia Commons, via Wikimedia Commons

    Each term, the University of Oregon invites guest speakers in the academic and professional media industry to participate in the “Demystifying Media” program. The lectures aim to challenge faculty and staff by introducing them to the latest thinking in media research and practice. The first talk in the series for Winter 2017 explored the future – and impact – of visual journalism. Coverage of the lectures is provided through a partnership with the University of Oregon.

    Nikki Usher thinks that newsrooms have been “a little too excited about the promise” of interactive journalism.

    Usher is an assistant professor at George Washington University and a fellow at Columbia’s Tow Center for Digital Journalism. She recently published the book “Interactive Journalism: Hackers, Data and Code,” built on her research into interactive work at newsrooms from Al Jazeera English to The New York Times.


    She uses the term “interactive journalism” as a catch-all term that Usher uses to describe multimedia and data presentations which rely heavily on code and facilitate reader interaction. Examples range from interactive narrative stories like The Guardian’s in-depth exploration of the NSA to news quizzes and data presentations like a BBC interactive which shows readers their weight on the global fat scale.

    Though interactives demonstrate an impressive mastery of the digital world, Usher doesn’t think they are a silver bullet for curing the ailments that plague journalism in the 21st century.

    “The way that data journalism and interactive journalism got positioned as the salvo of journalistic authority was really dangerous,” she cautioned. “All of the great storytelling in the world may not help with trust and it may not help with partisans. It may not recover journalistic authority.”


    The “Master Narrative”

    Usher thinks that Interactive journalists have been positioned as the heroes of digital media. In the present era of media distrust, Usher says, that narrative needs to be “exploded.”

    “Interactive journalists are talked about as the masters of the universe – sort of these magical unicorns who will come in and save journalism,” Usher said in a “Demystifying Media” lecture at the University of Oregon in late February.

    She points to articles hailing programmers as proof. “What are these renegade cybergeeks doing at the New York Times? Maybe saving it,” reads the subhead of a 2009 New York Magazine article.

    “(There’s) also the idea of mastery in terms of adding quantification and making journalism more scientific, visible, even transparent,” Usher added. “I think that we really need to push back on these assumptions and think about where we go now.”

    A Matter of Trust

    Usher does think Interactive stories do have promise, both in terms of innovation and economics. They enable us to understand information from a new perspective, bring in new readers and draw a lot of web traffic. As she points out, four of the top 10 most read stories at The New York Times in 2016 were interactives.

    The NYT top stories of 2016. Screenshot.

    But she doesn’t think they can “save” journalism. Particularly post-election, there is a critical issue facing journalism that interactive work hasn’t helped to address: trust in the press.

    From Usher’s perspective, election interactives didn’t do much to help with this problem. She points to interactives fueled by polling data as an example.

    Polling data is notoriously flawed – an issue that may have been exacerbated in the 2016 election due to the closure of smaller news outlets who had previously been conducting polls, Usher explained. Though journalists might understand that polling data is uncertain, and election prediction complex, Usher thinks interactive presentations of that information often made that data seem more certain than it actually was. She points to electoral maps shaded in comforting shades of red and blue, as an example of misleading visualizations.

    “There are these extensive meditations on problems with problems with polling data – but that’s not something you see here,” Usher said. “This will probably be the graphic you see in your Facebook feed and that belies the sophistication and the difficulty of interpretation.”

    Subpar Statistics

    Photo by r2hox and used here with Creative Commons license.

    A major limitation of interactive journalism, Usher says, is that most journalists are not well versed in statistics. Reporters working with only a few hundred thousand rows of data can’t match the “statistical firepower” of a trained data scientist, for example. Usher also doesn’t think that reporters talk enough about the “social construction” of datasets – the qualitative judgements behind which factors are (and are not) included in a dataset, which can skew or oversimplify the data.

    “Journalists are not statisticians, but they are doing a lot of statistical work. That is deeply problematic.” Usher argues. “Even people who are doing this stuff are not as numerate as they need to be.”

    Interactive potential: Culture change

    Limitations aside, Usher does think interactive storytelling is bringing good things into journalism.

    News organizations have discovered a new identity as “builders,” who go beyond interactive projects to create new editorial tools that have the potential to be monetized. Interactives have opened the door to a new world of digital storytelling where readers can explore information on their own or experience stories from a multi-tiered perspective: one generalized and one individually personalized.

    Interactives may be helping newsrooms change values as well, Usher says. Coders and developers who are being incorporated into the newsroom come from a community that is more open and transparent. Usher points to GitHub, the online source sharing platform, as an example of newsrooms inching into that philosophy.

    “One of the things that is so cool about the interactive journalism movement is that if you think about almost every major news organization they have some sort of posting on GitHub. They are contributing to the open-source repository, or they are at least taking from it. There is a real sense of showing your work and sharing and building on the shoulders of giants,” Usher suggests. “That is a profound sense of openness and sharing is currently not something that permeates journalism.”

    Sami Edge is a former University of Oregon journalism student, currently reporting and working on storytelling innovation on the digital team at The Santa Fe New Mexican.


    Tagged: data data journalism hackers interactive journalism journalism

    One response to “Demystifying the Media: Hackers, Data and Code in the Age of Trump”

    1. Jerry Hall says:

      Speaking of interactives, perhaps more journalism organizations and their leadership should be more interactive with the industry as a whole, as well as with their audience – especially the critics.

      Of course, that along with a million other suggestions will largely be ignored by most journalism organizations, who seem to live in a bubble, ignoring the context of their organization in the nation’s and planet’s fabric. If my very limited perspective is a indicator, the fact is that it is exceedingly difficult to offer suggestions or ideas to media in any kind of interactive way. And by interactive in this sense, I’m suggesting a two way dialog on a widespread scale.

      The most common sound one will hear when criticizing media is crickets.

      For an entity with such great importance to our nation, global freedom and democracy as a whole, and who’s work will absolutely affect billions around the world, it is amazing how content media appears to be with itself, it’s work and its near-term future.

      How’s that been going for us all? I’d say not so great.

  • Who We Are

    MediaShift is the premier destination for insight and analysis at the intersection of media and technology. The MediaShift network includes MediaShift, EducationShift, MetricShift and Idea Lab, as well as workshops and weekend hackathons, email newsletters, a weekly podcast and a series of DigitalEd online trainings.

    About MediaShift »
    Contact us »
    Sponsor MediaShift »
    MediaShift Newsletters »

    Follow us on Social Media