Games & Virtual Worlds

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Games & Virtual Worlds
by Meg Dalton

This was the first time I had stepped foot in a refugee camp. I was in Zaatari, waiting for Sidra, a 12-year-old girl who has spent the last 18 months in Jordan, to lead me around the settlement. We met her family, walked to school, and visited the nearby bakery. We saw men working out […] more »

Games & Virtual Worlds
by Simon Ferrari

“The Republia Times” generated a significant amount of buzz when it was released a few weeks ago, even though it was developed by Lucas Pope simply as a warmup for a 48-hour game competition. It’s a brilliant little game about tabloid, censorship and propaganda in a war-torn nation. It’s also a tidy reflection on the […] more »

Games & Virtual Worlds
by Bobby Schweizer

In our research on newsgames, we proselytize the power of videogames to model events in the world small and big, simple and complex. But there is, of course, a discrepancy between the values we espouse and newsgames that get made. Making games is difficult. As researchers, we critique them to encourage certain practices and discourage […] more »

Games & Virtual Worlds
by Simon Ferrari

At a recent demo day hosted by a Georgia Tech research center, our studio showed a working prototype of the Cartoonist engine for the first time. The whiz kids at UCSC’s Expressive Intelligence Studio have been working overtime on the guts of our system in order to link together our user interface, the tool that […] more »

Games & Virtual Worlds
by Simon Ferrari

Although the practice might not be widely known outside game design circles, “paper prototyping” is a common pedagogical methodology in game design education. The idea behind a paper prototype is that the design for a videogame can be tested by approximating its concepts in the form of a rough, turn-based board game. That said, not […] more »

Games & Virtual Worlds
by Bobby Schweizer

In the course of researching newsgames over the past few years, we’ve been able to roughly categorize them into certain types, which we’ve previously written about on Idea Lab. These categories were based on how genres of games are able to support types of news stories. Current event games tend to be short, 2D, and […] more »

Games & Virtual Worlds
by Ian Bogost

Earlier this month a group of journalists, game designers, and academics gathered at the University of Minnesota for a workshop on newsgames. I was there, as was fellow Knight News Challenge winner and San Jose Mercury News tech business writer Chris O’Brien. After the event, Chris wrote a recap of the meeting here on Idea […] more »

Games & Virtual Worlds
by Chris O'Brien

Over the weekend, TechCruch’s confessed “old media snob” Paul Carr posted an interesting response to my call for more newsgames. In the post, Mr. Carr was quite complimentary to my overall reasoning, but differed in one fundamental respect: Maybe I’m getting old. Certainly I’m an old media journalism snob. But the fact is, when faced […] more »

Games & Virtual Worlds
by Bobby Schweizer

The [newsgames project](http://jag.lcc.gatech.edu/blog/), which this year won a [News Challenge grant](http://mediashift.org/idealab/2010/09/the-cartoonist-aims-to-bring-newsgames-to-the-masses243.html), began two and a half years ago with a single question: What is the relationship between videogames and journalism? With the help of the two dozen fellow students at Georgia Tech who’ve joined us over the past five semesters, we identified and explored seven […] more »

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Idea Lab is a group blog by innovative thinkers and entrepreneurs who are reinventing media in the digital age.